COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Design Studio II
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 202
Spring
2
6
5
10
Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The course follows up on and advances the three main principles of VCD 201, which are: 1. Developing a systematic/methodic way of design thinking 2. Developing a user-oriented approach to design 3. Developing professional identity
Learning Outcomes The students who succeeded in this course;
  • Will be able to apply a systematic approach to design
  • Will be able to identify and define a design problem
  • Will be able to conceptualise and visualise ideas
  • Will be able to present and explain efficiently a design work
  • Will be able to demonstrate a professional design attitude
Course Description Students will interpret and produce visual solutions based upon specific assigned problems. Emphasis will be placed upon original concept development and the exploration of diverse processes, techniques, and methods. Following on the VCD 201 syllabus, the purpose of the VCD 202 course is to advance the gained knowledge and skills, and focus on teamwork for real market design applications.
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Project 5: Packaging Design Prepare a research about topics. A small presentation is needed in every studio session. The presentation about subjects you choose is expected.
2 Project 5: Packaging Design Present sketches about the topic. Visuals and its related themes should be shown on the the presentation. The form of the packaging (ie. the box) must have graphic images as well as typography.
3 Project 5: Packaging Design Present packaging design and graphic visuals for the pre-jury.
4 Project 5: Packaging Design After considering critics on pre-jury, the project will be finished and be presented on the jury.
5 Project 6: Logo Design Conduct a research for the project. Decide the field of study and the brand.
6 Project 6: Logo Design First sketches
7 Project 6: Logo Design Sketches and various application examples. preparation for applications and the jury
8 Project 7: Poster Design First sketches and applications
9 Project 7: Poster Design Research and Discussion about the sketches
10 Project 7: Poster Design Research and Discussion about the sketches
11 Project 7: Poster Design Finalizing works and preparation for applications and the jury
12 Project 8: Outdoor Design First sketches and applications
13 Project 8: Outdoor Design Research and Discussion about the sketches
14 Project 8: Outdoor Design Finalizing works and preparation for applications and the jury
15 All projects General review of the semester
16 Review
Course Notes/Textbooks

Frascara J. (2004). Communication Design: Principles, Methods, and Practice. Allworth Press, New York; ISBN-10: 1581153651 

Papanek, V. (1984). Design for the Real World. Thames and Hudson, London; ISBN-10: 0500231656

Heller, S., Vienne, V. (2003). Citizen Designer: Perspectives on Design Responsibility. Allworth Press, New York; ISBN-10: 1621536408

PIPES, A., Foundations of Art and Design, Laurence King Publishing

LUPTON, E. and Cole Phillips, J., Graphic Design: The New Basics, Princeton Architectural Press, New York and Maryland Institute College of Art, Baltimore

BECER, E., Modern Sanat ve Yeni Tipografi, Dost Kitabevi Yayınları, 2007, Ankara

HILLNER, M., Basic Typography 01: Virtual Typography, AVA Publishing, Switzerland

AMARA, T. (2006). Typography Workbook: A Real-World Guide to Using Type in Graphic Design, Rockport Publishers

CRAIG, J. (2006). Designing with Type: The Essential Guide to Typography, Watson-Guptill

Suggested Readings/Materials

Frascara, J. (2004). Design Fundamentals: Introduction. Unpublished manuscript, Department of Art & Design, University of Alberta, Canada

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
4
10
Project
4
80
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
8
128
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
14
6
84
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
4
2
Project
4
20
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
300

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest